That being said, there are 3 big things you have to consider before picking AM:Ĭan the enemy team finish the game before you get your items?ĪM requires a huge amount of farm. Though, even if your team can’t create space for AM, a good AM player will sacrifice his farming speed to start split-pushing early on so he can create space for his team instead. Hence, the rest of your heroes should be capable of creating such space by fighting - pushing or ganking, without the help of AM. When you pick Anti-Mage your aim is to give him space to farm during the laning stage and the midgame. Sometimes you can secure a victory only by split-pushing. If you are not ahead, flash farm and split-push in order to force rotations and to prolong the game. Ideally, you want to end the game in the mid-late game, when the effect of leading your opponents with 1-2 big items is felt the strongest.
#DOTA 1 ANTI MAGE PLUS#
A TP plus a couple of Blinks could get you in position very quickly, so you don’t need to constantly walk with your team. If you are ahead – join your team in fights and even solo-gank with items like Basher/Abyssal + Manta. Mid & Late Game: Keep farming to maintain a big item lead. Needless to say, during the laning stage, you need to focus almost exclusively on your farming. The only reason to go to another lane is if you want to avoid a very strong offensive offlane by the enemy team – a good start is quite important for an AM. He needs a decent start and enough space in the early-mid game to get his items and secure a victory.Įarly Game: AM is an inflexible laner, which means you will go to the safe lane 90% of your games. This way you will reduce the chance of facing strong counters. 1 win-condition hero, which means it’s generally a great idea to wait until the end of the drafting phase to pick him.
With nothing but a few of Turstarkuri's prized dogmatic scrolls, he crept away to the comparative safety of other lands, swearing to obliterate not only the Dead God's magic users-but to put an end to magic altogether.Draft: Anti-Mage is a true pos. He watched in horror as the monks to whom he had served tea and nettles were first slaughtered, then raised to join the ranks of the Dead God's priesthood. Only one youth survived-a pilgrim who had come as an acolyte, seeking wisdom, but had yet to be admitted to the monastery. They died where they sat on their silken cushions.
The monastery stood scarcely a fortnight against the assault, and the few monks who bothered to surface from their meditations believed the invaders were but demonic visions sent to distract them from meditation.
From a landscape that had known nothing but blood and battle for a thousand years, they tore the souls and bones of countless fallen legions and pitched them against Turstarkuri. Then came the Legion of the Dead God, crusaders with a sinister mandate to replace all local worship with their Unliving Lord's poisonous nihilosophy. Ascetic and pragmatic, in their remote monastic eyrie they remained aloof from mundane strife, wrapped in meditation that knew no gods or elements of magic. The monks of Turstarkuri watched the rugged valleys below their mountain monastery as wave after wave of invaders swept through the lower kingdoms.